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digitst.h
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C/C++ Source or Header
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1998-12-10
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2KB
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84 lines
#ifndef _DIGITST_H
#define _DIGITST_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DigitST.h : header file
//
// Min number of digits we can display
#define ST_MIN_PRECISION 1
// Max number of digits we can display (it can be increased)
#define ST_MAX_PRECISION 10
// Space left around the bitmap for border
#define BORDER_SPACE 3
class CDigitST : public CStatic
{
public:
CDigitST();
virtual ~CDigitST();
enum { ST_LEFT = 0x01,
ST_TOP = 0x02,
ST_RIGHT = 0x04,
ST_BOTTOM = 0x08};
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDigitST)
//}}AFX_VIRTUAL
public:
BOOL SetStyle(UINT nBitmapId, int nPrecision);
void SetValue(int nValue, BOOL bRepaint = TRUE);
int GetValue();
void SetPrecision(int nPrecision, BOOL bResize = TRUE);
int GetPrecision();
void SetResize(DWORD dwResize, BOOL bResize = TRUE);
DWORD GetResize();
void SetZeroPadding(BOOL bPad = FALSE, BOOL bRepaint = TRUE);
BOOL GetZeroPadding();
void Inc(BOOL bRepaint = TRUE);
void Dec(BOOL bRepaint = TRUE);
static const char* GetVersionC();
static const short GetVersionI();
protected:
//{{AFX_MSG(CDigitST)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void Resize();
void PrepareString(char* szDest);
void DrawDigits(CDC* pDC);
CBitmap m_bmDigit;
int m_nWidth;
int m_nHeight;
int m_nPrecision;
int m_nValue;
BOOL m_bZeroPadding;
DWORD m_dwResize;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif